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3D Modelling
I use Maya as my main modelling package for hard-surface assets, modular kits, clean topology and UV preparation, with Blender supporting sculpting and additional asset work.
3D Artist & Visual Designer
Portfolio / 2026

First-Class Game Art & Design graduate currently developing this portfolio while working towards a junior 3D artist role. My work focuses on believable real-time assets, grounded materials and clear visual presentation.
Skills /
I create game-ready environments, vehicles and props from initial research through modelling, UV preparation, baking, texturing, optimisation and final presentation.
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I use Maya as my main modelling package for hard-surface assets, modular kits, clean topology and UV preparation, with Blender supporting sculpting and additional asset work.
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I bake and texture assets in Substance 3D Painter, building believable surface variation, wear and weathering. In Designer, I create reusable procedural materials and masks.
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I assemble and present assets in Unreal Engine 5, creating materials, lighting scenes, Niagara effects and polished real-time renders that communicate the finished work clearly.
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I use Photoshop and Affinity Designer for image editing, colour work, layout and promotional graphics, supporting both portfolio presentation and client-facing design work.
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I edit footage and project reels in DaVinci Resolve, using pacing, colour correction, audio and titles to present creative work in a clear and engaging format.