Portfolio / 2026

Tiger II 1946 real-time vehicle artwork

3D Artist & Visual Designer

First-Class Game Art & Design graduate currently developing this portfolio while working towards a junior 3D artist role. My work focuses on believable real-time assets, grounded materials and clear visual presentation.

Selected projects (03)

A complete workflow from asset creation to presentation.

I create game-ready environments, vehicles and props from initial research through modelling, UV preparation, baking, texturing, optimisation and final presentation.

01

3D Modelling

I use Maya as my main modelling package for hard-surface assets, modular kits, clean topology and UV preparation, with Blender supporting sculpting and additional asset work.

02

Texturing & Materials

I bake and texture assets in Substance 3D Painter, building believable surface variation, wear and weathering. In Designer, I create reusable procedural materials and masks.

03

Real-Time Production

I assemble and present assets in Unreal Engine 5, creating materials, lighting scenes, Niagara effects and polished real-time renders that communicate the finished work clearly.

04

Visual Design

I use Photoshop and Affinity Designer for image editing, colour work, layout and promotional graphics, supporting both portfolio presentation and client-facing design work.

05

Video Editing

I edit footage and project reels in DaVinci Resolve, using pacing, colour correction, audio and titles to present creative work in a clear and engaging format.